Namco Pac-Man/Memory Map
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Address Range | Size | Device | |
---|---|---|---|
$0000-$3FFF | $4000 | Program ROM space, fixed | |
$4000-$43FF | $0400 | Video RAM (Tilemap RAM) | |
$4400-$47FF | $0400 | Video RAM {Color RAM) | |
$4800-$4BFF | $0400 | Unused space | |
$4C00-$4FEF | $03F0 | Work RAM | |
$4FF0-$4FFF | $0010 | Sprite Attribute RAM | |
$5000-$50FF | $0100 | I/O, Sprite Position and Namco WSG Registers | |
$5100-$5FFF | $0F00 | Mirrors of $5000-$50FF (repeated 16 times) | |
$6000-$7FFF | $2000 | Mirrors of $4000-$5FFF | |
$8000-$FFFF | $8000 | Mirrors of $0000-$7FFF | |
I/O Range | |||
$00 | $100 | Interrupt address register |