Namco Pac-Man/Memory Map

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< Namco Pac-Man
Revision as of 01:30, 8 May 2023 by Lockster (talk | contribs) (addition of a memory map table for the Z80 address and I/O space)
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Address Range Size Device
$0000-$3FFF $4000 Program ROM space, fixed
$4000-$43FF $0400 Video RAM (Tilemap RAM)
$4400-$47FF $0400 Video RAM {Color RAM)
$4800-$4BFF $0400 Unused space
$4C00-$4FEF $03F0 Work RAM
$4FF0-$4FFF $0010 Sprite Attribute RAM
$5000-$50C0 $00C0 I/O, Sprite Position and Namco WSG Registers
$50C1-$5FFF $0F3F Mirrors of $5000-$50C0 (repeated 16 times)
$6000-$7FFF $2000 Mirrors of $4000-$5FFF
$8000-$DFFF $6000 Mirrors of $0000-$5FFF
$E000-$FFFF $2000 Mirrors of $4000-$5FFF
I/O Range
$00 $01 Interrupt register